Failing to Fathom dev-update-thing-idk-what-to-call-this


What's up, what's up!

Alright, so, seeing how jam-packed real life will be for me in the next like 10 days give or take I decided to take my time with the new update and release it in line with my schedule. Wait, Hands said schedule? Yes, yes I did.

Starting next month I will be releasing a new update on the 20th of every month for 5$ and above tiers of patrons/subscribers and on the first of the next month for everyone. To make up for failing to fathom release an update for May like I said I would and to have a bit of head-start in development for subsequent updates I will be releasing the new one on the 20th of June for everyone. The next update after that would be on the 20th of July for patrons/subscribers and 1st of August for everyone and so on.

This particular update, call it 0.4.5, is going to be short, but if I don't break anything leading up to it, the game should be higher res, going from 1280x720p to 1920x1080p and also having updated cards for all characters for the 0.4.5 content and everything coming after. I Have made tweaks to character cards in between each update, but I think the most recent ones will have the most noticeable changes. (check sneak-peeks channel of the DISCORD server if you wanna take a look at updated Rach and Gwen)

The renders from 0.1 to 0.4 will have their res upped, but will stay the same, uh, mediocre as they are for now. I plan on coming back and reworking them once I have finished Act 1 of Failing to Fathom, which fingers crossed will be winter, 8 updates from now. That's it for now, see ya in June.

El Psy Kongroo. 

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