State of the game


What's up, what's up!

I am writing this post to explain, as the title suggests, the state of the game as it currently stands and my honest opinion on the subject as a whole.

Failing to Fathom has been the single best thing I have accomplished in my life and I plan to keep it that way, so if you're a fan, don't worry it ain't going nowhere, but at the same time it's also been the most stressful and anxiety-inducing  conduit. To be frank I am not the most, uh, confident person that walked this plane and it shows. I could also say I lack motivation, but that's simply a half-truth and the other half being my overly lacking self-esteem. I am a perfectionist at things I care for and if I don't constantly give my 100% and actually outdo that I feel pathetic and useless. Disappointed in not being the best without hurdles. 

Getting into game development I realized how taxing it is to constantly want to one-up yourself. For some that is the motivation they need to improve, but for me, it's the thing that keeps me up at night. You could have done it better. I don't wanna sound like I am making up excuses, I am just being vocal about what goes on inside my head, so that you can better understand why I do or don't do the things that I do. I am immensely glad to have an audience to speak to, I can't say how much it means to have someone that listens, but I want more. I say that I want to be a no-one, someone who just blitzes through life and be forgotten, but I lie to myself every time. I want to be remembered, I want to be mentioned, I want to be something significant and I'll do that. One way or another.

Alright, so, now with the mushy stuff out of the way let me get into what you clicked on this post for in the first place. I have worked a bit since the last update, but I have nothing to show for it. It pains me to say it, but that's the truth. I have been busy both mentally and physically and I really couldn't spare enough time to really sit down and do something. If I don't dedicate a whole day to working, then I get nothing done. I am a super inefficient worker, but I'll get better with time I hope. Anyway. I made the decision to remake the game. What is that you ask? Well...
I am making it SFW for the most part, meaning that I remove nudity and some topics that are too, err, hard to swallow. Now, now, put your pitchforks down, save them for later. I am not completely abandoning FtF being an eroge, I am just splitting it.  I will have a different page here on itch once I am done  reworking the first 4 episodes (yes, 4, I said I worked, just not much). This page however will stay the same and I will continue to add boobies. Rejoice.

Okay Hands, you are making a SFW version of your game, but why?

Exposure and a plan B. It's as simple as that. Don't get me wrong, I have barely started to do anything online outside of destroying kids in League, but I like to be safe. Having a SFW game ready means I can backpedal if things get ugly. The main reason is however exposure. I have been a fan of ARGs and hidden-lore-heavy games and people who solve these riddles, mainly MatPat, for as long as I know. Hell, even FtF has a sack of secrets no one even remotely noticed (that I know of). And getting people to talk about my game, no, my puzzles I laid out is the biggest dream of mine, but I can't, or rather I don't believe I can do that with a game tagged NSFW. It limits how much I can peek out of the shadows. 

So, when will we get a real update you ask?

Hard to say. I am still rather busy and will be for the upcoming few months, so it will definitely not be the fastest (as it never has  been) to finish the rework along with version 0.4. I will estimate sometime early summer or late spring, or maybe earlier, but no promises.

Thank you for reading this and I sincerely hope I cleared up any questions regarding the development of Failing to Fathom, but If there is anything else you want to know then leave a comment on this post or something and I will answer it to the extent of my capability.

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